Squad tactics campaign

Operation Red Hour

* PROTOTYPE DEMO

No campaign in progress. Select New Game to begin.

AnimaByte

Campaign profiles

Choose Campaign Slot

Choose a slot.

Slot 1

Campaign Menu

Campaign saved

Operations

⌖ Practice only. Campaign soldiers cannot be injured.

Developer Tools

All player and comparison controls mirror the dedicated Settings screen.

Preferences

Settings

Display & Accessibility

Text size

Tactical zoom

Audio

Controls

Gameplay

System

Developer

Custom enemy experience

Active campaign

Roster

Choose a soldier to review XP, upgrades, and recovery. Changes save immediately.

Confirm

M 01

Operation Red Hour

* PROTOTYPE DEMO

Demo setup · 75% rifle range · compact bullets · Heavy Rifle set · Big Operation · 150% map · 6x enemies

Blood amount

Ground blood

Developer body-spin comparison

Local comparison only. Player builds and demos always use Full Turn.

Choices apply immediately and save automatically. Use Restore recommended defaults to return to the standard test setup.

Rifle range comparison

Bullet visual comparison

Rifle sound families

Each family rotates five related rifle reports during play. Repeated previews step through the same five sounds.

Music

Now playing: Big Operation

Prototype music notice: Big Operation, Super Troop, and Time For War are included for testing only. They are not cleared for commercial release and must be replaced or licensed before any commercial build.

Ground art comparison

Mission size and enemy-count comparison

Offline install · checking support…

Campaign Roster

Operation Difficulty

Complete Easy to advance to the next operation. Higher difficulties unlock vertically for the same operation.

OperationEasyMediumHardPermadeathCustom

Custom enemy experience

Choose the maximum enemy tier and how each enemy source is mixed. This test run does not record progress.

Choose Squad

Choose one to five soldiers. Selection order sets the leader.

Start Fresh Roster?

Your cleared operations and unlocked difficulties stay. The current soldiers move to roster history; their XP and upgrades do not transfer.

Field Hospital

Each specialist can treat one soldier during this deployment round. A matching specialist removes two recovery attempts; another specialist removes one. Treatment does not change the successful-mission counter.

Mission 0

Live-Fire Training

Training mission. You cannot die. Have fun!

No completed training runs yet.

Reset all Mission 0 data?

This clears the last run, best run, completion, section records, statistic records, and medals for this version.

Field briefing · South River Relay

Operation Green Fang

Cross the river and destroy the radio mast on the eastern bank.

Campaign deployment

Mongoose Troop

Mara Pike · Ori Flint · Tess Ward

Three soldiers · one active troop

Equipment

Rifle ammunition · unlimited

Grenades · one

Intelligence

One patrol controls the western approach. One guard holds the relay.

Field controls

Left click to move · hold right to fire

G / Space: selected explosive

The mast requires explosives. Deep water slows the troop and locks weapons.

Practice only. Campaign soldiers cannot be injured.

Permadeath permanently removes fallen soldiers from this campaign slot.

Mission Editor

Release Information

Credits & Legal

Project-original work

    Licensed audio

      Open-source technology

        Privacy

        Operations Reference

        Field Manual

        Operation Green Fang

        Mission Complete

        Field Score
        0
        Ready
        0
        Injured
        0

          Operation Green Fang

          Exit to Deployment?

          Current battlefield progress will be discarded. No mission result will be recorded.

          Operation Green Fang

          Surrender Phase?

          Living soldiers will regroup and retry. Battlefield progress will be lost.

          Operation Green Fang · South River Relay

          Field Overview

          Action paused

          South River Relay terrain overview
          Troop Enemy Civilian Objective Casualty Vehicle

          Mission Objectives

          Objective information is preparing.

          Operation Green Fang

          Mission Paused

          The battlefield is frozen. Resume when ready.

          Field promotion · Volunteer

          Choose an Upgrade

          1 upgrade point available

          Tap action

          Mongoose Troop

          Squad

          1. Preparing troop...

          Select a soldier to inspect actions.

          Field Medical Support
          Engineer Field Actions

          Mission Paused

          Settings

          M

          Green Fang

          Blood

          Text Size

          Developer body spin

          Music

          Rifle Range · Baseline 100%

          Bullet Visual · Directional Tracer

          Firearm Sound · Field Rifle · Balanced

          Music · Big Operation

          Ground Art · Field Standard

          Mission Size · Current Baseline

          Enemy Experience · Not assigned

          00

          Hold G, Space, or Middle Mouse to preview secondary range. Release to use it. Escape cancels.

          Swimming — weapons locked
          In vehicle
          OBJECTIVE Eliminate all guards

          Volunteer Classes

          Controls

          Pointer: move · Shift or double-click: run · Right mouse: rifle · Hold G, Space, or Middle Mouse: aim secondary · release: use · Escape: cancel secondary or pause.

          Gamepad L3: run · WASD / arrows: pan · Mouse wheel or + / −: zoom · M: map · O: settings · H: field manual · Alt+Enter: fullscreen.

          Tactical battlefield preparing.

          New objective
          Mission Goal
          RUN

          Mission 0 Training

          Move to the marker

          WASD / ARROWS: PAN · POINTER / ENTER: MOVE · SHIFT / DOUBLE-CLICK: RUN RIGHT HOLD / F: FIRE G / SPACE: GRENADE EDGE: PAN WHEEL / +/-: ZOOM