Campaign profiles
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Roster
Choose a soldier to review XP, upgrades, and recovery. Changes save immediately.
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Operation Red Hour
* PROTOTYPE DEMO
Demo setup · 75% rifle range · compact bullets · Heavy Rifle set · Big Operation · 150% map · 6x enemies
Blood amount
Ground blood
Developer body-spin comparison
Local comparison only. Player builds and demos always use Full Turn.
Choices apply immediately and save automatically. Use Restore recommended defaults to return to the standard test setup.
Rifle range comparison
Bullet visual comparison
Rifle sound families
Each family rotates five related rifle reports during play. Repeated previews step through the same five sounds.
Music
Now playing: Big Operation
Prototype music notice: Big Operation, Super Troop, and Time For War are included for testing only. They are not cleared for commercial release and must be replaced or licensed before any commercial build.
Ground art comparison
Mission size and enemy-count comparison
Offline install · checking support…
Campaign Roster
Operation Difficulty
Complete Easy to advance to the next operation. Higher difficulties unlock vertically for the same operation.
| Operation | Easy | Medium | Hard | Permadeath | Custom |
|---|
Custom enemy experience
Choose the maximum enemy tier and how each enemy source is mixed. This test run does not record progress.
Choose Squad
Choose one to five soldiers. Selection order sets the leader.
Start Fresh Roster?
Your cleared operations and unlocked difficulties stay. The current soldiers move to roster history; their XP and upgrades do not transfer.
Field Hospital
Each specialist can treat one soldier during this deployment round. A matching specialist removes two recovery attempts; another specialist removes one. Treatment does not change the successful-mission counter.
Mission 0
Live-Fire Training
Training mission. You cannot die. Have fun!
No completed training runs yet.
Reset all Mission 0 data?
This clears the last run, best run, completion, section records, statistic records, and medals for this version.
Field briefing · South River Relay
Operation Green Fang
Cross the river and destroy the radio mast on the eastern bank.
Campaign deployment
Mongoose Troop
Mara Pike · Ori Flint · Tess Ward
Three soldiers · one active troop
Equipment
Rifle ammunition · unlimited
Grenades · one
Intelligence
One patrol controls the western approach. One guard holds the relay.
Field controls
Left click to move · hold right to fire
G / Space: selected explosive
The mast requires explosives. Deep water slows the troop and locks weapons.
Practice only. Campaign soldiers cannot be injured.
Permadeath permanently removes fallen soldiers from this campaign slot.
Mission EditorRelease Information
Credits & Legal
Project-original work
Licensed audio
Open-source technology
Privacy
Operations Reference
Field Manual
Operation Green Fang
Mission Complete
- Field Score
- 0
- Ready
- 0
- Injured
- 0
Operation Green Fang
Exit to Deployment?
Current battlefield progress will be discarded. No mission result will be recorded.
Operation Green Fang
Surrender Phase?
Living soldiers will regroup and retry. Battlefield progress will be lost.
Operation Green Fang · South River Relay
Field Overview
Action paused
Mission Objectives
Objective information is preparing.
Operation Green Fang
Mission Paused
The battlefield is frozen. Resume when ready.
Field promotion · Volunteer
Choose an Upgrade
1 upgrade point available
Mongoose Troop
Squad
- Preparing troop...
Select a soldier to inspect actions.